I quickly thrash Solt and Peppor a second time before saving outside Termina. I focus on Solt before moving on to Peppor and Karsh.Īfter that fight is over, I let Kid join me (which could actually be a bad thing) and I go to Fossil Valley. Sadly, she's necessary for speed purposes. Segment 3 - Enter Kid, a character whose accent bugs me and who I refused to use at all throughout quite a few earlier playthroughs. Luckily for me, the mother spit out a Feather without much work. Segment 2 - The usual slaughter of 3 Komodo Pups and their mother, since Serge is such a cold person (kidding of course). The homing bat in Fort Dragonia doesn't help either. The reasons are because I have a little trouble with the Komodo Pup you need to jump on and 65% is an awful hit rate.
I start a new game and save outside Lizard Rock (North). Keep in mind that I'll probably be repeating a lot of information if you've been reading the topic. This obviously brings a much needed damage boost and (I assume) greatly speeds up the fight with Lynx's shadow, since he won't use any element but a single Nostrum if you don't use any on him.Īnyway, I think I'll post a summary of the segments now (and my thoughts on them). When combined with the materials from a Profiteer Purse, you can get iron weapons before entering Viper Manor. With this run came a ton of new discoveries, one of which being the need of a Feather very early in the game. This was extremely good news to me, since the Ultima Garden time is 7:16.01 (which Genji informed me of earlier). 3 days later, I finished another emulated run with a time of 7:27.51 (good ending). Naturally, sub-9 was a great achievement for me and it helped motivate me to continue on with my attempts. It turns out be an inferior method of doing things, but I'll explain that later. In this playthrough, I collected Pierre's Hero equipment to make him a good fighter. This time, I managed to achieve my sub-10 goal (and then some) with a time of 8:57.27 for the good ending. I think Enhasa's comment helped bring my interest in finishing the attempt back, and so I did. The reason it did so was because I had given a small attempt at a run on an emulator. Mr_Nice_Guy posted that he would like to see the run since it wasn't released in his country.to which Enhasa replied "You could try emulation." I ended up thinking he was speaking to me (though he wasn't), but it worked out well. Of course, those times weren't exactly promising and so I at least aimed for sub-10. I remember spamming him with private messages and eventually I was persuaded to make a topic about my efforts.Īt the time of making the topic, my times were around 11 - 13 hours. Not long after, Arrow mentioned that he'd like to see if it could be done sub-7 (along with another game). On this day, I posted my opinions of Chrono Cross in the "Games That Are Too Long?" topic. Now, to give a little history of how this run idea got sparked, we must journey back to the far off day of December 12th, 2005. Also, a very special thanks goes to Person Man, for writing the extremely useful "Element-Tech Location Guide." Thanks go to the people behind ePSXe (and plug-in makers) as well, since, without that program, testing strategies would have been much more difficult. Of course, thanks to Radix, Nate, and everyone who posted in the topic as well. Available in three versions: normal, high, and low quality DivX.įirst of all, I'd like to thank Professor_Plump, Genji, Arrow, and Enhasa for all the help/support they gave me. Speed run of Chrono Cross in 50 segments, with two verions of the 50th segment to get both good and bad endings.